Word Spy: how to play
Two teams, one-word clues. Find your agents, avoid the assassin.
Players alternate Red and Blue by seat. The first Red and first Blue player are the spymasters: they see which words belong to which team. Put the board on a TV for everyone else.
On your team’s turn your spymaster gives one word and a number (“ocean, 2”). The clue can’t be a word on the board. Teammates then tap words:
- Your colour: correct, keep going (up to the number + 1).
- Other team’s colour: it’s theirs, and your turn ends.
- Neutral: your turn ends.
- Assassin: your team loses immediately.
Tap End our turn to stop early. The first team to find all its words wins; the team that starts has one more to find. Options: 5×5 or 4×4 board, a turn timer.
Practice game
Play a practice game right here, against bots where the game has them (or play every seat yourself). Nothing is saved.
Ready to try it?
Play Word Spy