Wild Herd: how to play
Build a herd of 7 creatures while everyone raids, steals and vetoes.
Everyone starts with a Hatchling 🥚 in their herd and 5 cards. First to a herd of 7 creatures wins (6 with six or more players).
Your turn
- Draw a card.
- One action: play a card, or draw another.
- Discard down to 7 cards.
Card types
- Creatures join your herd. Some have powers when they join.
- Magic: one-off effects, then discarded.
- Upgrades stay in front of you and help you.
- Downgrades go in front of another player and hurt them.
- Instants (Veto) are played when someone else plays a card, to cancel it.
Creatures
| 🐾 Wild beast | A plain creature. |
| 🦅 Griffin | Draw 2 cards. |
| 🦁 Sphinx | Take a random card from a player's hand. |
| 🐙 Kraken | Destroy a creature in another herd. |
| 🐉 Hydra | Counts as 2 creatures. |
| 🦊 Fox spirit | Steal a creature from another herd. |
| 🗿 Golem | Can't be destroyed or stolen. |
| 🔥 Phoenix | If destroyed, returns to your hand. |
Magic, upgrades and downgrades
| ⚔️ Raid | Destroy a creature. |
| 🪤 Lure | Steal a creature. |
| 🔁 Swap | Trade hands with a player. |
| 📯 Reinforcements | Draw 2. |
| 🐣 Hatchery | Take a Hatchling from the nursery. |
| ⛈️ Storm | Everyone else discards a random card. |
| 💰 Bounty (upgrade) | Draw an extra card each turn. |
| 🛡️ Fence (upgrade) | Your creatures can't be destroyed. |
| ⚡ Rush (upgrade) | Two actions per turn. |
| 🧿 Curse (downgrade) | Can't play Magic. |
| 🟫 Mud (downgrade) | Can't play Upgrades. |
| 🥀 Blight (downgrade) | Their herd counts one fewer. |
| ✋ Veto / 🛑 Super veto | Cancel a card as it's played. A Super veto can't be vetoed. |
Destroyed Hatchlings go back to the nursery.
Chaos pack (expansion)
🐍 Basilisk (everyone else destroys one of their creatures) · 🥷 Thief (steal an Upgrade) · 🌠 Wish (take the top discard) · 🌪️ Tornado (everyone passes their hand on).
Practice game
Play a practice game right here, against bots where the game has them (or play every seat yourself). Nothing is saved.
Ready to try it?
Play Wild Herd