Wild Herd: how to play

Build a herd of 7 creatures while everyone raids, steals and vetoes.

Everyone starts with a Hatchling 🥚 in their herd and 5 cards. First to a herd of 7 creatures wins (6 with six or more players).

Your turn

  1. Draw a card.
  2. One action: play a card, or draw another.
  3. Discard down to 7 cards.

Card types

  • Creatures join your herd. Some have powers when they join.
  • Magic: one-off effects, then discarded.
  • Upgrades stay in front of you and help you.
  • Downgrades go in front of another player and hurt them.
  • Instants (Veto) are played when someone else plays a card, to cancel it.

Creatures

🐾 Wild beast A plain creature.
🦅 Griffin Draw 2 cards.
🦁 Sphinx Take a random card from a player's hand.
🐙 Kraken Destroy a creature in another herd.
🐉 Hydra Counts as 2 creatures.
🦊 Fox spirit Steal a creature from another herd.
🗿 Golem Can't be destroyed or stolen.
🔥 Phoenix If destroyed, returns to your hand.

Magic, upgrades and downgrades

⚔️ Raid Destroy a creature.
🪤 Lure Steal a creature.
🔁 Swap Trade hands with a player.
📯 Reinforcements Draw 2.
🐣 Hatchery Take a Hatchling from the nursery.
⛈️ Storm Everyone else discards a random card.
💰 Bounty (upgrade) Draw an extra card each turn.
🛡️ Fence (upgrade) Your creatures can't be destroyed.
⚡ Rush (upgrade) Two actions per turn.
🧿 Curse (downgrade) Can't play Magic.
🟫 Mud (downgrade) Can't play Upgrades.
🥀 Blight (downgrade) Their herd counts one fewer.
✋ Veto / 🛑 Super veto Cancel a card as it's played. A Super veto can't be vetoed.

Destroyed Hatchlings go back to the nursery.

Chaos pack (expansion)

🐍 Basilisk (everyone else destroys one of their creatures) · 🥷 Thief (steal an Upgrade) · 🌠 Wish (take the top discard) · 🌪️ Tornado (everyone passes their hand on).

Practice game

Play a practice game right here, against bots where the game has them (or play every seat yourself). Nothing is saved.

Ready to try it?

Play Wild Herd