Dial In: how to play
The psychic gives a clue; the team turns the dial to the hidden spot.
Two teams. Each round has a scale between two extremes, like Cold ↔ Hot, and a hidden target somewhere on it. Only the team's psychic sees the target.
- The psychic gives a clue that fits that spot (“Tea” for somewhere warm).
- Their team talks it over and turns the dial, then locks it in.
- The other team guesses: is the target left or right of the dial?
Points: 4 for a bullseye, 3 close, 2 near. The other team gets +1 if they guessed the side right. First team to the target score wins.
Ready to try it?
Play Dial In