MAK Games
What are we playing?
Big screen games
Trivia
1–16 players · 10–20 min
Questions on the TV, answers on your phone. Faster right answers score more.
Tombola
1–30 players · 10–20 min
Lebanese bingo. The app calls the numbers, your tickets mark themselves. 90 or 75 balls.
Mafia
5–16 players · 20–40 min
The app narrates, everyone plays. Mafia, Doctor, Detective, Jester and Bodyguard.
Spy
3–12 players · 5–10 min
Everyone knows the location except the spy. Ask questions, find them before they find out.
Word Spy
4–16 players · 15–30 min
Two teams, one-word clues, 25 words. Find your agents and avoid the assassin.
Forbidden Words
4–16 players · 15–30 min
Describe it without the forbidden words. Or play Charades and Heads Up. Teams of 2+.
Punchlines18+ levels
3–12 players · 15–30 min
Everyone writes a funny answer to the same prompt, then votes for the best. Great on a TV.
Fib Finder
3–12 players · 15–25 min
A weird true fact with a blank. Invent a fake answer, then spot the real one. Fool your friends to score.
Fishbowl
4–16 players · teams · 30–45 min
Everyone adds names to the bowl. Three rounds, same names: describe, one word, then mime.
Charades Relay
4–16 players · teams · 10–20 min
Both teams act out the same words at the same time. Each guess hands the next word on. Race!
Hum It
4–16 players · teams · 15–30 min
Hum the song, no words allowed. Your team names it before the timer runs out.
Draw & Pass
3–12 players · 15–25 min
Write, draw, describe, draw… Watch every phrase fall apart along the chain.
Dial In
4–16 players · teams · 20–40 min
Hot or cold? The psychic gives a clue, the team turns the dial to the hidden spot. Two teams.
Saboteurs
5–10 players · 20–40 min
Loyal agents and hidden saboteurs. Pick mission teams, vote, back or sabotage. Trust nobody.
Party games
Truth or Dare18+ levels
2–12 players · 15–45 min
Answer honestly or take the dare. Chill, Spicy or After dark.
Truth, Dare or Drink18+ levels
2–12 players · 15–45 min
Truth or dare, but you can always drink instead. Keeps count of who's chickening out.
Never Have I Ever18+ levels
2–16 players · 10–30 min
Everyone answers at once, then the reveal. Find out who has done what.
Would You Rather18+ levels
2–16 players · 10–30 min
Two options, no middle ground. Side with the majority to score.
Most Likely To18+ levels
3–16 players · 10–30 min
Vote for who in the group is most likely to… The most voted scores.
Imposter
3–16 players · 5–15 min
Everyone knows the secret word except the imposter. Give clues, vote, catch them.
Undercover
3–16 players · 10–20 min
Most share a word, the undercover gets a close one and doesn’t know it. Vote them out.
Hangman
1–10 players · 5–15 min
Guess the letters before the drawing is done. Words from a list, or set by players.
Hot Seat18+ levels
3–12 players · 15–30 min
Everyone secretly answers a question about one player. They pick their favourite out loud.
Two Truths and a Lie
3–12 players · 15–30 min
Write three things about you, one of them a lie. Everyone asks questions, then votes.
Story Builder
3–10 players · 15–20 min
Write a story one sentence each while sneaking in your secret word. Vote for the smoothest sneak.
Paranoia18+ levels
3–16 players · 10–30 min
A secret question, a name said out loud, and a coin flip to decide if everyone finds out why.
Kings Cup18+ levels
2–16 players · 18+ · 20–40 min
Draw a card, follow its rule. Waterfall, mate, rhyme, categories… Whoever draws the 4th king drinks the cup.
Who Am I?
2–12 players · 10–30 min
Everyone sees your famous name but you. Ask yes/no questions out loud and guess who you are.
Sketch & Guess
2–12 players · 10–20 min
One player draws, everyone races to guess the word. Faster guesses score more.
Board games
Hexlands
2–6 players · 45–90 min
Settle an island, trade and build. With Seafarers, Cities & Knights, Traders & Barbarians and Explorers & Pirates.
Chess
2 players · 10–60 min
The classic. Full rules with castling, en passant and draws. Play a friend, no computer.
Checkers
2 players · 10–30 min
Jump, chain captures and crown kings. English or international rules.
Backgammon
2 players · 10–45 min
Franjiye (hitting) or Ma7bouse (pinning). Play to 1, 3, 5 or 7 points.
Jackaroo
2 or 4 players · 30–60 min
Race your marbles home with playing cards. 2 v 2 teams or 1 v 1, with bots.
Ludo
2–4 players · 20–40 min
Roll, race your four pieces round the board and send rivals home. House rules and 2 v 2.
Dominoes
2–4 players · 15–30 min
Double-six dominoes: Block, Draw or All Fives. Play solo or 2 v 2.
Reversi
2 players · 10–20 min
Outflank and flip. Corners win games. 6×6 to 10×10.
Gomoku
2 players · 5–15 min
Five in a row on a big board. Simple to learn, deep to master.
Mancala
2 players · 10 min
Sow seeds and capture. Kalah or West African Oware.
Card games
Tarneeb
4 players · 2 v 2 · 20–40 min
Bid for tricks, name the trump (tarneeb) and take them with your partner. To 31 or 41.
Trix
4 players · 60–90 min
Four kingdoms, five contracts each: dodge the King of hearts, queens, diamonds and tricks, then race out in Trix.
400
4 players · 2 v 2 · 20–40 min
Hearts are always trump. Everyone bids alone, partners win together. Lebanese 400 or classic 41.
Hearts
4 players · 20–40 min
Pass three, then dodge hearts and the queen of spades. Or shoot the moon.
Spades
4 players · 2 v 2 · 30–60 min
Bid your tricks with a partner. Spades are trump; watch out for bags.
Basra
2 or 4 players · 15–30 min
Capture cards by matching and adding up. Clear the table for a basra. Egyptian or Lebanese.
Konkan & Rummy
2–6 players · 20–40 min
Make sets and runs. Konkan with two decks, jokers and a 51 opening, or classic Rummy.
Color Rush
2–10 players · 10–20 min
Match colours and symbols, stack +2s and get rid of your cards first. House rules and a Rush pack.
Poker
2–8 players · 20–60 min
Texas Hold’em or Omaha, no-limit or pot-limit. Bots fill the table.
Blackjack
1–6 players · 10 min
Beat the dealer to 21. Double, split and surrender. Most chips after the rounds wins.
Solitaire
1 player · 5–15 min
Klondike, Spider or FreeCell. Just you and the deck.
Kaboom
2–8 players · 15 min
Draw cards and hope it isn’t the bomb. Skip, attack, peek and Nope your way to last one standing.
Wild Herd
2–8 players · 30–45 min
Build a herd of seven creatures while everyone raids, steals and vetoes. Chaos pack included.
Baloot
4 players · 2 v 2 · 30–60 min
The Gulf favourite: Hokom or Sun, projects, Baloot and Kaboot. 2 v 2 with 32 cards.
Estimation
4 players · 30–60 min
Call your tricks and take exactly that many. Dash calls, Risk and fast rounds.
Intrigue
2–10 players · 15 min
Two secret roles, a pile of coins, and a lot of lying. Claim any role, call out the bluffs, be the last one standing.
Word games
Word Hunt
1–12 players · 3 min
Find words in a grid of letters before the timer runs out. Unique words score.
Five Letters
1–12 players · 5 min
Guess the five-letter word in six tries. Race your friends or play today’s word.
Letter Tiles
2–4 players · 30–60 min
Build crossing words on the board. Hit the premium squares and use all seven for +50.
Stop
2–12 players · 10–30 min
A random letter: name, animal, thing, country… Shout Stop when you’re done. English or Arabic (إنسان حيوان جماد).
Quick classics
Connect 4
2 players · 5 min
Drop discs and line up four before your opponent does.
Tic-tac-toe
2 players · 1 min
Three in a row on a 3×3 grid. Quick to learn, hard to beat on hard.
Battleship
2 players · 10–20 min
Hide your fleet, then hunt theirs one shot at a time.
Rock Paper Scissors
2–8 players · 2 min
Up to 8 players throw at once. Add lizard and Spock if you dare.
Five Dice
1–6 players · 10–30 min
Roll five dice three times and fill your scorecard. Full house, straights, five of a kind.
Liar's Dice
2–6 players · 10–20 min
Hide your dice, bid on everyone’s, call the bluff. Last one with dice wins.
Minesweeper
1–12 players · 2–10 min
Dig, flag, don’t blow up. Play solo or race friends on the same minefield: first to clear it wins.
Dots & Boxes
2–4 players · 5–10 min
Draw lines, close boxes, and don’t hand over the chain.